Portfolio

About Me

Hi, I’m Fan Xiaomeng. You can call me Haley.

TasteLight is a game studio I created with my friends in 2016.

Currently, I’m planning to continue my graduate study and this is a page I made for my application.

Email: koudingkouding@gmail.com


Game Projects

2/2018 – 6/2018 Get Out, Thesis Project

  • A 5­level 2D jump platform game about childhood trauma.
  • Developed along, including artwork, game design, and
    programming.
  • Based on my bachelor’s thesis Emotional Designs for
    Games.

9/2016– 12/2016 Roll, Team Project

  • Page: Roll
  • A 5­level 2D platform running game.
  • Team leader, level designer, and core programmer.
  • Programmed game logic, including the player controller,
  • monster controller, trap controller, etc.

3/2016 – 6/2016 ARPG DEMO, Course Project

  • A 3D game project on course Game Development.
  • Designed and programmed Player & Monster’s combat system, Monster Generating System, Pathfinding, Combat
    UI, etc.

12/2015 – 1/2016 Into Dream, Team Project

  • Page:Into­Dream
  • A 3D Point & Click Puzzle game about a man trying to cure his depression in his dream.
  • Co-­game designer and the only game programmer.

9/2015 – 12/2016 Space Fight, Course Project

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  • Page:Github_SpaceFight
  • A 2D shooting game project on course Game Engine Technology
  • Designed and programmed Combat System and UI System, including multiple firearms, enemies and several level scenes.

 


Game Jam Experience

8/2018 Thoughts in my head, Ludum Dare 42 Compo

  • Page: Thoughts­In­My­Head
  • A 2D Point & Click game about cleaning thoughts in head
  • Developed along, including artwork and game design, programming, and music

4/2018 Weird Guy Wants Love, Ludum Dare 41 Compo

  • Page: WeirdGuyWantsLove
  • A game about dropping a naked, bold guy from the top, like
    Tetris
  • Developed along, including artwork, game design,
    programming, and music

1/2017  Wave, Global Game Jam, Team

  • Page: GGJ_Wave­
  • ­ A 2D Music game, using arrow keys and space key to hit
    the tempo waves
  • Programmed game logic, including the player controller,
    waves generator, hint controller, etc